Cp_Tidal is set in a facility on the bayside. It's set at night time and I tried to create a cool view of a suspension bridge across the bay. I chose to keep each side similar in architecture so the whole map would fit together and feel like one cohesive modern facility.
It's a 5 cp linear push map with battles across rooftops and in alleys. There's a lot of ledges to look down and defend/attack from.
Version 3 Update:
For this new version I tried to reduce the overall bland look of the colors of the map. People felt like it had too much sameness in the textures used throughout.
I made interiors way warmer in light than exteriors to make it look more exciting lighting-wise. I made some buildings have different textures than the rest to add some variety. I added a new metal wall texture which I used on some buildings. I also changed the shape of some of the roofs. They seemed to be too boring and boxy shaped before.
I'm pretty happy with how it is now, at least visually.
Screens:
Download:
http://dl.dropbox.com/u/3845726/cp_tidal_v3.zip
cp_tidal_v3
- MrBlah
- Villun
- Posts: 6469
- Joined: Sat Dec 30, 2006 2:20 am
- Location: Colorado. There's like, mountains and stuff.
-
Games Played
Ville Awards
-
Loading…
Re: cp_tidal_v3
Definitely like the lighting on this one.
Eater of Potatoes, since 2008.
I am driven by two main philosophies: know more today about the world than I knew yesterday and lessen the suffering of others. You'd be surprised how far that gets you.
― Neil deGrasse Tyson
- Bronze Fox
- Villun
- Posts: 4050
- Joined: Tue Aug 19, 2008 3:15 pm
- Location: Baltimore, Ohio
-
Games Played
Ville Awards
-
Loading…
Re: cp_tidal_v3
Definitely looks promising, but the fourth screen shot looks a lot like Gorge.
Who is online
Users browsing this forum: No registered users and 8 guests